The design of everyday things / Donald A. Norman. p. cm. Reprint. Originally published: The psychology of everyday things. New York: Basic Books, Library of Congress Cataloging-in-Publication Data Norman, Donald A. [ Psychology of everyday things] The design of everyday things / Donald A. Norman. Revealing how smart design is the new competitive frontier, this innovative book is a powerful primer on how--and why--some products satisfy customers while.
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Library of Congress Cataloging-in-Publication Data. Norman, Donald A. [ Psychology of everyday things]. The design of everyday things / Don Norman. So show me more of those Norman doors, those faucets, those plastic bags of friends. The second title, The Design of Everyday Things—DOET—was more. The Design of Everyday Things - Don lesforgesdessalles.info Things. Work. THE PHYSICS OF EVERYDAY LIFE th. Edition. Louis A. Bloomfield SENIOR DESIGNER.
There are many broad concepts, each with endless possibilities for lesson plans and teaching material. Amazon Music Stream millions of songs. About Face: I certainly became more aware of the kinds of poor design choices outlined and certainly learned a few things that will be helpful in my communications and systems development role at work. But Donald Norman is brilliant and the ideas are sound.
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Please try again later. Paperback Verified Purchase. The overview of design principles described in the first half of the book are interesting. I certainly became more aware of the kinds of poor design choices outlined and certainly learned a few things that will be helpful in my communications and systems development role at work.
The explanations of the psychology behind product interaction are, to me, poorly organized and explained. Further, if you've read any psychology or behavioral economics before, there's little to be learned here. Finally, the writing itself is fairly poor. I read nonfiction almost exclusively, so I don't think it's the technical nature of the content; it's just not very engaging. The personal anecdotes, as other reviews have noted, often feel forced and a little self-congratulatory.
A better editor would have helped, too. There were quite a few instances of small annoyances such as using "less" where "fewer" was needed, or an overabundance of "as a result" towards the end.
A UX researcher's or designer's bible. If studying human factors engineering, human computer interaction, or any other related field; your professors, peers, and colleagues will reference this book and Don Norman. I keep this on my desk at work and continue to use it when explaining heuristics to clients, engineers or data scientists. So far, the content is informative and interesting.
However, I would think a book about design would be well designed.
The section headings on the left sided pages are so far to the right I have to crack the spine all the way open to read many of them. This is so annoying to me I don't know if I can finish reading it. The small, grainy graphics are also dismaying. It's difficult to have confidence in the author's expertise when so little thought is put into the presentation.
This is essential and timeless reading for any designer. It's tough to get through, ironically because it's a book about usability and accessibility in design and it's just oceans upon oceans of text. But Donald Norman is brilliant and the ideas are sound. Consider that the original book was written long before the internet and that the revised edition in the late 90's or early 00's hadn't really gone out of date. The principles are still completely relevant and not dependent on fads or changing technology.
If you are an artist, industrial designer, graphic designer, tech industry professional, or just a curious human, read this book. Don't let the Norman door hit you on the way out. What does that even mean?
Well, read the book and find out! Kindle Edition Verified Purchase. Its a good book with great examples. It does shed some light on the troubles with design and shows problems from another perspective and it should be rightfully considered as one of the key books regarding design in general.
However, It's quite shallow and the author doesn't go into much of a detail. Don't get me wrong, I am not a literary critic or anything but as a European, the style is not a strong suit. People, who are used to the American style of literature are going to be fine, but sometimes there is too much repetition of ideas and a bit deeper analysis of the problem would be beneficial.
To sum up.
The contribution of the author in the field of proper and functional design is huge and the terminology used is crucial for understanding the key principles of design is paramount. But I would go into a bit more detail.
In other words it's just anecdotal.
And it reads like a crotchety old man who complains about everything. Like, he can find the problem with every design, but doesn't spend half as much time talking about good design. To summarize, I find this book weak regarding the validity of it since it's just one person's opinion, it creates the experience of just listening to someone complains about everything, and doesn't leave me feeling like I'm learning any useful design skills.
A pamphlet may be able to be reduced to a single-page flow chart. It's a Norman book in the same way a terrible door is a Norman door.
However, no matter how simple the product, the problem is never the person who uses it — the problem is always bad design. Bad design happens when designers oversee the relation between users and the product. Good design is the complete opposite and brings products and people together. Well, one of the primary causes is the rapid technological advancement.
The continually changing technology makes it hard for designers to develop complex products that are easy to use. However, no matter how many functions a product can do, and how revolutionary it may seem, if a user cannot use it, it is worthless.
Hence, designers should always strive to develop products which are user-friendly. User and learner friendly products allow people to learn how to operate them as they go, instead of trying to comprehend thick and complicated manuals.
Well, they should create products which have clear clues that show users how to operate them. The product needs to communicate with users by giving them feedback in the form of sounds, vibrations or signs.
Signs also help the user understand if the device is turned on or off. And what happens when you try to make your design good, but users still find it difficult to use it? When users have a hard time using a product, you need to search for the root-cause of the problem. So, if you get bad feedback on the easiness of use of the product, do not blame your customers , but listen to them.
The keys to good design are having patience and practicing design thinking. Only that way you can find out why users encounter problems and how you can make your design better.