XCOM: Enemy Unknown is powered through Steam, an online game platform and distributor. Steam allows Situation Room Facility (top level Strategy HUD). 5. You have the choice of playing XCOM: Enemy Unknown in the following difficulty We're going to use that first training map to help guide you through combat. One of the most top-rated guide for XCOM: Enemy Unknown. A comprehensive combat- and base management guide for rookie Commanders.
|Language:||English, Spanish, German|
|Genre:||Health & Fitness|
|ePub File Size:||30.79 MB|
|PDF File Size:||13.48 MB|
|Distribution:||Free* [*Regsitration Required]|
XCOM: Enemy Unknown guide - squad builds, ET tactics, . As an extra bonus, the sound clip that plays at this point hints at what kind of alien. XCOM: Enemy Unknown Game Guide contains key information about AN ACTION-STRATEGY GAME ABOUT HUMANITY'S LAST STAND. Download: XCOM: Enemy Unknown Game Guide Strategy Game Guide and This PDF game guide is compatible with the free Adobe Reader format.
If given the opportunity, try to use your Arc Thrower as much as possible, but remember always have a backup plan. All rights reserved. These are little clues as to where the aliens on the map are positioned, Firaxis' solution to all those old X-Com missions which ended with a half hour search for the final alien. Commanders do this so his or her squad doesn't get surprised by an enemy that they engaged earlier. Turn-based combat system. Further Playing. That way you save ammo for targets that need to taste high caliber rounds.
But having seen what the game has to offer already, I can tell you this guide is lacking in many respects. It also needed someone to read through this and fix some glaring errors before this went to press and did not get it. Let me tackle that first. The first sentence claims that its suppression imposes "a 30 penalty to aim" which is identical to the Heavy's suppression but then says in the second sentence that it imposes a penalty of 10 instead of the Heavy's The book is laid out well and contains a fairly exhaustive section of tables detailing armor, weapons and other things you can build.
All of this information is available in-game, but the tables themselves are handy for a quick reference. As you probably know, the game is divided between strategic and tactical sections. The book provides a timetable of what you should research when, and about what in-game time you should be at at the conclusion of the phases.
As good as the strategic walkthrough is, the tactical wakthrough is not very extensive. Part of this is due to the random nature of most of the missions in XCOM. In fact, only the final mission gets a detailed walkthrough, and the guide gives tactical suggestions on dealing with the "boss" I use the term loosely characters in two other missions.
There's also a walkthrough of the tutorial mission, but since you have no choices in that mission and are just clicking where you are told, I don't count it, though the "walkthrough" does a good job of explaining the game's concepts along the way.
While I wasn't expecting a complete walkthrough, or even a section with layouts of all the possible single-player maps there are over 80, last I heard , the guide hardly touches the tactical layer outside of what I mentioned above. A cursory explaination of how to build a decent squad at least would have been appreciated.
There's some hints buried in the soldiers' upgrade tree descriptions, but that's about it. Multiplayer gets about 30 pages after the single-player section. It does a very good job of breaking down the units and suggesting squads for the 10,point default matches though I found the lack of any sort of Archangel Sniper build - which the developers almost always used in pre-release multiplayer showings and are even pictured in the guide - curious.
The three-paragraph descriptions are very bare-bones, however. There's also another 30 pages of concept art at the end. It's good enough for a flip through but given that this is almost a sixth of the book, it feels like padding and I can't help but wonder if at least some of that space had been used for more tactical advice that the guide as a whole would have been better. If you're wandering into the world of strategy game guides for the first time, this is a decent guide.
If you've played a strategy game before, though, buy this book only if you want the in-game information in a more-readble format of if you need a walkthrough for the final mission. After reading the guide, the only information I learned that I didn't pick up from my in-game experience was that there was some research I missed, and that was only because I beat the game so quickly in in-game time that the most powerful UFOs hadn't appeared yet.
Please don't take my so-so review of the guide as a commentary on the actual game.
I love the game and would recommend it to almost everyone. This guide is informative but there are a couple of things I didn't really like about it. The information is there for all the statistics, costs and such, but it can be kind of hard to navigate. Like I would really appreciate just an a list of everything you can get at the different "stores" of the game, and then list out what it takes to get them.
They kind of work on this with a tree of research things to unlock, but it takes a bit to fully understand it. I would really appreciate an achievement list for the book, this is somewhat common information if you go online, but I really feel it should be in the book itself.
The book is not very long, being that a part is level run-throughs and art; I would really have liked more tactic ideas, and more ideas of things to implement in your squad.
All this being said, the saving grace of this guide would be the concept art pages. A solid addition to your collection if you are in love of the game. One person found this helpful.
First off, there is no simple walk through for this game since missions are randomized based on different situations and in-play choices. Here's what I think about the Guide, in general: It's silly you can change virtually every detail about the soldier, BUT their nationality! Probably the best part of the guide!
Good art and basic review. Has some good charts and lots of concept art. Worth the couple of bucks I paid for it. This is so much more informative than the guide I printed from the internet. Workshops, on the other hand are very useful, granting you access to more items and refunding your resources.
Weapons versus armour — This one is a tough call.
Armour is generally faster to research, as there are several different guns for each class, while one suit of armour fits all. If you've got veterans to protect, I recommend prioritising armour.
If you're dealing with a squad of rookies often the case if you're an iron man player then I'd go for weapons instead. The upgraded rifles make noobs far more likely to actually kill something.
Train your officers — Building an officer training school gives you access to some powerful upgrades.
You can improve experience gain, increase your squad size and make your soldiers more likely to survive. All essential if you're going to develop a veteran squad. Keep your ears open — As you move across the battlefield, you might notice sound waves coming from off screen.
These are little clues as to where the aliens on the map are positioned, Firaxis' solution to all those old X-Com missions which ended with a half hour search for the final alien.
As an extra bonus, the sound clip that plays at this point hints at what kind of alien you'll find. Stomping and Darth Vader breathing means Mutons, while skittering insectiod movement means Chyssalids.
Overwatch is key — Overwatch is XCOM's version of X-Com's reaction fire, and it's one of the most powerful weapons you have at your disposal in the field. Always have at least one or two men on overwatch to cover the rest of the squad before moving or ending your turn. The only reason not to have someone on overwatch is if you've already spotted the enemy and are busy filling him full of lasery death.
Exploit enemy movement — Whenever an enemy spots you, they are allowed one move action. Ranged units will panic and dash for cover, while melee units charge forwards. You can exploit this movement by putting your whole team on overwatch before moving the last man forward, this way if you provoke an enemy, they'll run right into your firing arcs and get horribly slaughtered.
Game Guides. Games Encyclopedia. Release Dates. Table of Contents.
About XCOM: Enemy Unknown Game Guide Author: Slawomir "Asmodeusz" Michniewski for gamepressure. Grzegorz "Aver" Ferenc last update: May 25, Guide contains: Use the comments below to submit your updates and corrections to this guide.
Enemy Unknown Guide. Enemy Unknown Video Game genre: