GURPS Spaceships is the first book in a planned eight-book PDF series. It focuses on spacecraft design, space operations, and space travel. GURPS 4e - Spaceships 6 - Mining and Industrial lesforgesdessalles.info - Free download as PDF File .pdf), Text File .txt) or read online for free. GURPS Spaceships (PDF Version) [RPG Item Version Link] "GURPS Spaceships is the companion to GURPS Space, presenting rules for TL spacecraft.
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Spaceships are more abstract than those found in GURPS GURPS Spaceships requires only the GURPS Basic Set, but. GURPS in print and PDF formats. GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid, Spaceships. PDF. * Price $ * Stock number Always Available – Click here to buy! The ship design and operation rules in GURPS Spaceships are more.
Hide my password. Phased arrays batteries appear two TLs later than usual TL11 for laser and TL12 for ultraviolet lasers and cannot be combined with the improved, rapid fire, or very rapid fire options. Flag for inappropriate content. Eclipse Phase. It remains aloft for years at a time.
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Nuclear saltwater rockets and external pulsed plasma engines produce continuous or pulsed nuclear explosions outside the ship. If you take off from the ground with one of these drives, you'll be leaving behind a big radioactive crater.
As above, but even more stringent restrictions: Ramscoops generate magnetic fields at lethal intensities in front of the vessel, likely covering hundreds or thousands of miles.
They're also LC0. Space drives not listed above aren't free of hazard, but if properly operated aren't likely to raise the hackles of local spaceport authorities.
However, there may be specific regulations "make sure a mass driver uses very fine dust! Superscience reactionless drives and stardrive engines may be perfectly safe or have nasty side effects, at the GM's discretion.
The space combat maneuvers required to actually use high-energy reaction drives as weapon are covered in future volumes of the series. A number of rules tweaks and options were developed late in the design process.
If a ramscoop operating in interstellar space is activated at speeds above magsail velocitity about mps but below minimum the ramscoop velocity about 1, mps it functions as a magsail GURPS Spaceships, p. Thus, a ramscoop-equipped ship can use its field to slowly decelerate from high sublight speeds without using reaction mass.
The rules allow a multi-stage spacecraft's lower stages may be controlled from a Control Room in a smaller upper stage. However, it should also suffer a Handling penalty since the attitude thrusters, etc.
This was ignored in the basic rules, since most multi-stage spacecraft don't maneuver much until they've ejected all their lower stages, instead usually just boosting in one particular direction! To determine the penalty, find the SM of the stage containing the control room. Compare that to the SM of the lowest stage it's still attached to. This gives the Hnd penalty.
While all four stages are attached, the spacecraft will suffer a -3 to Handling. Advanced laser weapons may incorporate phased array optics, allowing a flat laser emitter composed of numerous cells that can project either a single powerful beam or multiple smaller beams, of variable intensity. Any major battery equipped with a fixed mount laser or ultraviolet laser may be designated a phased array.
Phased arrays batteries appear two TLs later than usual TL11 for laser and TL12 for ultraviolet lasers and cannot be combined with the improved, rapid fire, or very rapid fire options. In addition, a phased array can, if it does not fire, perform the active sensor ladar or laser communicator functions only of an equivalent SM tactical array.
This is similar to an Upper Stage, but it takes up two systems in the front hull, rather than an entire six-system front section.
If a hit location roll indicates either of these two systems was struck, instead roll hit location and apply damage to the front hull of the upper stage spacecraft. Otherwise, use the normal rules for upper stages. GMs may wish to create deck plans for spaceships and space stations that follow the general design layout, with front, central, and rear sections divided into individual systems.
Since spacecraft designs are based on their mass, the actual size of any system will vary somewhat due to differences in density. The table below shows the number of one-yard hexes per system:. Armor is "solid" spaceship hull. One exception to the above are control room systems, in which on larger vessels most of the mass is distributed over the hull.
A control room will generally take up at hexes per control station; the rest of the mass is normally devoted to thruster and antenna systems outside the hull. These tiny spacecraft are normally carried in hangar bays, though they may also replace 32cm or larger missiles and be carried in missile launchers. They are smaller than standard craft and have only attitude thrusters, but can reenter atmosphere as per Soft Landing System. Drop Capsule TL